The acting in these cinemas is pretty cheesy and filled with cliches, Havoc is the typical loose cannon type who disobeys orders and treats his C.O. Actually Havoc is the only character who has this long face problem, as faces for the other characters (like Sakura for instance) look pretty decent. His mouth is too low on his face, like his face was put through the wringer and came out all elongated and stuff. So why not make all the cut scenes FMAs and have them look better? The characters do have lip synching and facial expressions which are handled well. What's the difference? Since these particular cut scenes use the same models that are already loaded in memory they look a lot cleaner (and more consistent to the actual game.) The clincher is that the FMV sequences also use the same in game character models as well. Thing is in certain parts of the game FMA (full motion animations) using the in game character models are used. They're somewhat grainy and the character models are of a low-poly count. These cinemas have not aged very well, actually they really didn't look good in 2002 when this game was released. Many of the missions also involve you commandeering enemy vehicles (such as light tanks, Nod buggies, or Flame tanks.) This may be pretty standard today but back then seamless vehicle combat in a fps was a big deal.Įach mission is introduced by a FMV cut scene. This was one of the first games to allow the player to go into interior environments and back out rather seamlessly, with zero pauses for loading in-mission. These missions are all pretty straightforward and the maps are somewhat linear, although the later maps have large buildings and alternate routes. The single player game actually plays pretty close to many other fps that have come since ( The Outfit on Xbox 360 comes to mind.) You start the mission and get audio instructions throughout that basically lay out where to go and what to do. This does well for replay value as you can always go back and try to get a perfect score. After each mission you get a screen that shows your "rank," which is determined by a number of factors, including how many objectives you've completed. You will get instructions for primary and secondary objectives but for the bonus objectives you have to figure them out on your own. Tertiary objectives (or bonus objectives) are hidden rather well, and may be anything from making contact with civilian resistance or infiltrating a hidden weapons cache. Secondary may be something like blowing up sam sites, disabling buildings, rescuing prisoners. Primary objectives are the big important stuff, such as escorting a reduced scientist to safety, blowing up a critical structure, killing the boss, etc. The single player missions involve completing a set of primary, secondary, and tertiary objectives, although only the primary objectives are needed to advance. Some of the missions seem to be taken from the last few missions of Tiberium Dawn (and indeed are supposed to actually be those missions in the storyline.) In the game you get access to many of the weapons, vehicles, and buildings seen in the RTS game, plus you get to snipe a bunch of fools and run people over with tanks and stuff, which rules. The game follows Commando Nick "Havoc" Parker on a series of missions to rescue a group of kidnapped scientists from the Brotherhood of Nod. Use a text editor to open svrcfg_skirmish.ini in the drivepath:westwoodrenegadedata directory.Ĭhanging the GAMETIME value to numeric zero will remove the time limit, as well as fiddle with a lot of other things, like the amount of credits you start with.Renegade is the lone first person shooter in the Command & Conquer series. Note: This involves editing a game file so create a backup copy before proceeding. This trick is universally acceptable in a wide variety of FPS type games, like Aliens Versus Predator 2 and Voyager: Elite Force. ![]() This only works if you pretend to be the host of a LAN game. ![]() CTRL + ALT + 0 Solo MultiplayerĬhange the map in Multiplayer mode by changing the map name in Multiplayer. Note: Holding CTRL, ALT, or CTRL + ALT will display all possible phrases. set_bw_budget_out (bps value) Message Hot Keys Quit to desktop and restart process (dedicated server only). Shutdown slave server (dedicated master server only). ![]() player_infoĮnd game and quit to O/S (dedicated server only). Set max net update think rate (per second). gameoverīan user from the game (WOL server only). Enter the following codes to activate the corresponding cheat function: Press the tilde key (above TAB) during the game to display the developer console.
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